Formulas

Formulas

The Formulas contained here are assumed to be correct and most have been pulled from the game files themselves.

Hero Damage Formula:

DPS = Base Damage * Passive Skill * Artifact effect * Active skill

Relics Gained on Prestige:

Formula for Hero Cost is:

BaseCost * 1.075Level for normal heroes and BaseCost * 10 * 1.075Level for evolved.

Artifact Purchase Cost Formula:

Math.floor( (OwnedArtifacts+1)*1.35OwnedArtifacts+1

Artifact Upgrade Cost Formula:

Math.Round(X*(level+1)Y )

Now X and Y is different for every artifact and goes as follows:

Name X Y
Knight’s Shield 0.7 1.5
Amulet of the Valrunes 0.7 2
Dark Cloak of Life 0.5 2
Death Seeker 0.5 2
Savior Shield 0.5 1.7
Overseer’s Lotion 0.4 1.5
Sacred Scroll 0.4 1.5
Hunter’s Ointment 0.4 1.5
Laborer’s Pendant 0.7 1.5
Barbarian’s Mettle 0.4 1.5
Saintly Shield 0.3 1.5
Ogre’s Gauntlet 0.5 1.7
Parchment of Importance 0.5 1.7
Universal Fissure 0.5 1.7
Ring of Opulence 0.7 1.7
Axe of Resolution 0.5 1.7
Hero’s Thrust 0.7 1.7
Crown Egg 1 1.5
Chest of Contentment 1 1.5
Future’s Fortune 0.7 2
Divine Chalice 0.7 1.7
Unread Aura 0.7 2
Warrior’s Revival 1 2.2
Ring of Wonderous Charm 0.5 1.7
Worldly Illuminator 0.6 3
Tincture of the Maker 0.6 2.5
Crafter’s Elixir 0.5 1.8
Outerworldly Armor 1 2.2
Drunken Hammer 0.5 1.7
Brew of Absorption 1 1.5

Monster HP formula:

MaxHP = 18.5 * 1.57Min(stage,150) * 1.17Max(stage-150,0)

BossMaxHP = MaxHP*[2,4,6,7,10] * (1-bonuses)

Where number from [] is chosen by the equation: Stage – 1 mod 5 (e.g. for stage 50 it’ll be 4, which corresponds to 5th number (10) in []. For stage 51 it’ll be 0, which corresponds with 1st number (2) in []. Bonuses are artifacts that lower boss hp.)

Source: WIKI